That Soviet Guy is an obsessed gamer living in a post soviet country, and even though he's cut off from the "real world", he tries not to go crazy by playing a lot of kapitalist video games and drinking a lot of vodka
Wow. Just wow. You think that after 6 fucking years and thousands of mysteries, smoke monsters, polar bears later the LOST creators would find a creative and fitting finale for the series.
I am writing this while seriously pissed off, so if you want to spoil the Series Finale of Lost, stop reading. Wait till you watch it yourself and make your own conclusions. This post totally spoils it for you — and from the viewpoint of a _hardcore_ Lost fan that watched all seasons several times. Though I probably won’t watch Season 6 again, because it’s a disaster.
Now, how does Lost end?
[Final Scene]
Jack is lying in the bamboo field, dying. Vincent (the dog) is near him. He sees the Aljira plane flying through him, he dies.
[Meanwhile on the other side]
Jack and the whole gang is sitting at a Church. They’re all happy and reunited. Christian (Jack’s dad) walks by him, exits the door and a bright light floods the whole church.
[Cut back to Island Jack]
Jack dies
THE END.
But there must be more to it, you say? No, that’s about it. They didn’t bring the show to a logical conclusion. Here’s a rundown of what happened over 2.5 hours of the finale:
- Jack meets Smokey, they and Desmond go to the Light
- Desmond pulls the Cork (a rock out of some sort of hole in the ground); whole island goes to hell
- Smokey becomes mortal, Jack kills Smokey, gets wounded
- Jack/Hurley/Ben go back to the light source to fix it
- Sawyer/Kate go to the plane which is being fixed by Alpert (who is also mortal now), Lapedus (did I spell that right?) and the I-Talk-to-Dead-People Asian guy.
- Jack promotes Hurley to be the new Jacob; makes Ben his deputy
- Jack fixed the light, rescues Desmond
- Jack dies
[The Other Side]
- Everyone gets [flashbacks to the island], remember everyone else. Everyone is happy and decide to have a meetup in a church.
- Everyone is smiling at the church; light floods it as Christian exits the building.
[That's it]
No, seriously — that’s it.
While I understand the emotional aspect of the finale — which was executed very well, I feel I just lost 6 years of my life hoping for something special and all I got was a Battlestar Galactica (no, I actually didn’t watch that show but I assume their series finale was somewhat similar).
So yes, we understand the show was all about the characters. And I couldn’t help but smile when I looked at Charlie reuniting with Claire on the other side.
But come on! Why was WAAAAALLLTTTTTT special? What’s up with the numbers? [insert your list of 50 questions here]
I really feel like I gave my heart to Lost and it just threw it all away. This reminds me somewhat of the X-Files cheap finale.
Lost, you broke my heart. Sincerely, faithful fan.
After a long pause, I am back into gaming. And since I missed many titles, I decided to go for an “Unbiased” type of review.
The idea is that the hype is all gone, the game is out and it’s been a while.
Todays subject is Resistance 2. I got the game along with 20+ other titles I missed, so there is no hype there. I popped in all of the games and didn’t know which one to play first. Prototype was ok, inFamous was okay-ish, Dead Space is intense, Killzone 2 is pretty and so on.
But the game that got my attention the most was Resistance 2 – probably because I wasn’t expecting anything from it. Seriously, after the Halo series I got this “all marine shooters are generic crap” feeling. That is what I thought about the first game and what I assumed the second one would be. Read the rest of this entry »
Last night I posted initial thoughts on Resident Evil 5. I pitty those who took it seriously and as a _real_ review. I don’t give a crap on what fanboys think, even if they do say I suck simply because of giving a game a low score. Get a life people.
So today I’ve played through the whole game with a friend in co-op. And I got to play Sheva this time, sexy times!
Now, on a sober mind, here are the things that drag this game down really badly:
- the final boss is quicktime event
- the pre-pre-final boss is a quicktime event (A REALLY LONG ONE)
- the second boss before that one is also a quicktime event
- the boss after that one (before the pre-pre final) is “target the satlite at the monster” (do I smell Gears of War?)
- the story makes very little sense, the whole situation with Jill was a bit way too obvious
- some serious bugs within the game, and I mean SERIOUS
- extremely unpaced in terms of difficulty
- some horrible writing
And the upsides are:
- really sharp graphics if you don’t mind the anti-aliasing
- Wesker finally dies
- Well, Wesker dies several times
- Chris scores a threesome
- Merceneries is AWEZUM!
- Playing with a friend online is totally amazing, huge replay value
- The bugs make for some really fun times with bosses, too bad you don’t get achievements for knifing guys
- Your girlfriend won’t kick you out for playing RE5 for 2 days because you can say “Hey hun, wanna know the real story behind Resident Evil?” (referring to the movies) Read the rest of this entry »
You know the whole world has gone to hell when zombies start using guns and flash bangs. And when Resident Evil turns to Gears of Evil with too many quicktime events.
I have just completed the single player campaign, clocking in at around 12 hours on normal mode.
Impressions?
Summing it up in one sentense – a game that is not very polished, was rushed out, has a lot of bugs, yet somehow takes you in so deep that you won’t want to go back.
For the first part of the game it seems that Capcom didn’t play any of the other games that mimicked quicktime events — which were pretty much invented by RE4. Then it seems that the producers bought a lot of games, played many of them and applied a lot of different styles into the second part of the game.
The downfall of it all though is that Resident Evil 5 invents nothing new. RE4 invented the camera and quicktime events. Here – nothing new, at all.
The game begins with Chris and what’s-her-name again? girl trying to catch some guy named Irving. Maybe I was too drunk to understand why they were after him or it wasn’t clearly explained. All of a sudden everyone turns into zombies from RE4 and tries to kill you off. So for the first part of the game all of the other military members are killed off and you try to catch Irving, who btw is so poorly written, it was funny because of how bad he was. Does that make sense?
Anyway, you catch the guy and he turns into a huge monster. Most epic boss fight since Resident Evil 4′s “overgrown bolder guy” fight. By that time Chris saw a picture of Jill who is supposedly alive and yada-yada “I WANNA RESCUE JILL” goes on. So he and the hot African chick go into some mysterious caves to find Jill.
Que Tomb Raider. With Zombies. Seriously, I felt like Lara Croft’s sidekick in a zombie infested african temple. Sweet. Although after the puzzles I seriously thought “do they think I’m a fuckin retard?”
There they uncover that Umbrella and -that-other-corporation-from-RE-Degeneration- are working together and that Wesker wants to take over the world, and Chris is in their way. The way this story plays out is written surprisingly badly. There was a moment where Chris beat a huge monster guarding the _prisoners_, and a hot C-cup blonde video chats with him, saying that they should GTFO while they can. And the african chick responds “she must be hiding something!”. WHAT THE FUCK? YES of course she is hiding something, she just sent a huge monster to kill us, duh!
Anyway, a bit later from there Gears of Evil kicks in and it’s all about the gunfights. This is cool, but when you’re in cover you can’t “slide” and your grenade trajectory isn’t shown. This is total fail because most of the time you’re out of bullets and only have couple of grenades. If you waste those, you’re screwed. The game is very imbalanced with the gunfights, especially when guys with those vaginas coming out of their heads start coming in. You have to fight them off as well as the folks shooting at you.
I’m not going to spoil the whole story, but honestly this feels so.. uncomplete.
The gameplay is Gears of War all the way, add zombies and stir. I have to say that I HATE the camera. Yes, it’s sort of over the shoulder. Yet, most of the time you see Chris’ arse and that gives you a claustraphobic feeling. When yuo’re surrounded and can’t see anything — not even the african chicks boobs — it gets really frustrating.
The pacing is also very uneven. Chapter 2-3 was WTF DUDE? It was pretty much like the epic boss fight from RE4 with the huge boulder guy, but you are… in a turret. And that huge guy is trying to come to you. You shoot him, he goes away picks up something tries again, fails, repeat. That was the stupidest boss in boss history. And then the next chapter begins with hordes and hordes of enemies where I was running for my life most of the time.
Did I mention the whole game is co-op based? Yes, you’re never alone. This is good, but totally eliminates the whole horror feeling. This isn’t a horror adventure anymore. It’s a pure action adventure, add more boobies delete Chris and we have ourselves a perfect clone of Lara Croft and Gears of War.
The bot you’re playing with is pretty smart, but on several occasions I fried her (using the burning sun lense trap) because she was a stupid bitch and made me walk through a level several times searching for an item — only to understand that she had to take it, but didn’t.
I imagine Resident Evil 5 will be amazing in co-op though.
I was really hoping to see “What Are You Buyin?” in this game, but oh well. I guess the guy retired. Instead you get a pointless shop menu in between levels that never sells anything useful – unless you need an RPG to take care of the mini-bosses. Speaking of which, I hate them. As I said, the game can be really stupidly retarted easy at time, and ridiculously hard the next moment.
So how does RE5 look?
It’s hard to say. Really, it is.
The Josh model — a black guy — looks AMAZING. I’d say photo realistic. This is due to darker skin not needing a lot of anti aliasing to look good. The rest… could use a lot of AA. Some moments look fantastic, some _really_ bad. Those who wanted a new benchmark in graphics – look elsewhere.
Although I am very pleased with the fact that Resident Evil 5 is NOT grey – gearsofwar – ish. It has this tone to it in each level that really is welcomed by the eye. The environments — for the most part — look amazing. The characters also, but (yes I like bewbs) the boobies could jugle more.
And I have this odd itch that… it’s not 720p. I’d have to leave this to the pixel counting crowd, but the game is 100% NOT 1080p and has some odd pixelation, it might just be the Halo scenario. We’ll see.
So why am I bashing this game?
It had a LOT to live up for. Capcom has set the benchmark with Resident Evil 4 so high, they just couldn’t hit it. Resident Evil 4 had so much innovation, it was amazing. Yet, in Resident Evil 5, they simply borrowed a lot from different games — and not the good parts. They overdid it with quicktime events that are getting really annoying right now. They literally left everything they had — added what they thought was cool from other games andd… yeah, that’s it.
If this wasn’t a Resident Evil game, it would be a definite 9/10 for me.
But being a hardcore RE fan, I have to give it a 7/10.
It is a good game – a great game, but just not Resident Evil material. Capcom obviously is looking toward the casual crowd with this title, and the casuals will eat it up and bash me for this review. Yet, I stay true to hardcore gaming and say that Resident Evil 5 is a semi-fail. I am disappointed with this generation of gaming so far.
Please feel free to ask questions in comments about the game. This review is totally rushed, need to get some sleep, replay through certain portions of the game make a propper video review.